All about frameworks
A miskeeto byte from Robert Hoekman, Jr. Posted on April 10th, 2009
I’ve been hard at work on a new book with design research legend Jared Spool about interaction design frameworks. Find out what they are and how they’ll benefit you.
Between speaking engagements, I’ve been hard at work on a new book with design research legend Jared Spool about interaction design frameworks — compiled sets of design patterns and other elements that compose a guideline for the design of complete site contexts and task flows.
The book won’t be out for several months, but I’ve been writing and talking about it quite a bit lately, so in the meantime, here’s a glimpse into the world of frameworks:
- Web Anatomy: Introducing Interaction Design Frameworks (UIE.com)
- My “Spoolcast” podcast interview with Jared Spool about my upcoming workshop at Web App Summit
- Our interview with Glen Bisignani (Peachpit) from SXSW
Web Anatomy is now available for pre-order. We can’t wait to hear what you think!
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Comments
Posted on June 8th, 2009
I’ve been talking about design frameworks for years. I love design patterns but they always lack the context of flow.
I also like to think of “frameworks” as closer to what developers think of “frameworks” which is a modular system of code that increases reusability and speed of development.
So IMHO, an “interaction design framework” is not only a way to design fast but should also create a fully working prototype that allows every player in the development cycle to have a clear direction of design, development and testing.
Posted on June 8th, 2009
I agree, Bo, and I’ll be talking about this a bit in the book. You can check out this article from Jared for some perspective in the meantime: http://www.uie.com/articles/componentspatternsframeworks/
Posted on June 11th, 2009
Good stuff. Consider me an official convert. Being a big fan (borderline OCD) on process and systems I’ve actually taken to creating my own series of flow patterns (how I refer to them) to help jumpstart design points on projects which helps cover the basics giving room to think about how to be creative with known parameters which is something I picked up from my graphic design days. Basically it’s the adage of “know the rules (best practices), before you break them”…
Again good that you’re calling this out, definitely needed!